Whenever I previously saw the front of the game alongside a short portrayal and photographs of the parts, I was promptly interested to play it. The title appeared to be appealing as well, as Cuba is extremely far away from my country (I live in Greece) and that simply adds to the intriguing and secret environment for which the nation is as of now celebrated. We should go through some fundamental data about interactivity:
In Santiago de Cuba you are a merchant in the city of Santiago, the second biggest city of Cuba. You want to create gain by making manages local people and visiting (or in any event, purchasing) structures to assemble products and burden them to the boats showing up in the city’s port. Accessible products are: sugar stick (white) citrus organic product (orange), tobacco (green), rum (red), stogies (dark) and wood. On the game board there are 12 structure tiles, which are generally rearranged while setting up the game and afterward put on the suitable boxes in the edges of the city. There are additionally 9 Cubans who will take care of you and are likewise rearranged and conveyed arbitrarily on the 9 boxes in the focal point of the game board. A road runs before the Cubans in a circle. A vehicle, utilized by all players, will sagame6699 go through this road and its 10 stops (stars), one for every one of the Cubans and a stop at the port (yellow star).
There are 7 ships that will arrive at the city’s port consistently and for every one, the sort and amount of merchandise it acknowledges to not set in stone by throwing 5 shaded dice and picking 4 of them to put on the boat. The shade of the dice demonstrates the kind of good and the number, the amount required. There is a worth marker on the board before the boat, demonstrating how much triumph focuses you get for every great conveyed to the boat (2,3 or 4 triumph focuses). This marker is at first set to 2 and for each time the vehicle elapses from the port (yellow star) ceaselessly there the marker is moved one banner to one side. Anyway assuming the marker moves from the worth 4 to the checkered banner, the boat departs quickly regardless of whether it’s not full. When a boat has all things stacked, it leaves the port and another shows up.
Toward the start of the game, structures and Cubans tiles are rearranged and put on the board, every player picks a variety and the primary player is chosen. Every player is managed 3 coins (pesos), 2 triumph focuses and one sugar stick, one citrus foods grown from the ground tobacco. All merchandise and cash are taken cover behind extraordinary player screens. The vehicle is set at the port and the main boat shows up. The player to one side of the main player throws the five dice to decide the boats freight. Each cycle a player should utilize the vehicle to go to an area moving clockwise by moving as a large number “star” spaces they like. Just the initial step to another spot is free. For each space past the first, the player should pay 1 peso. By halting before a Cuban, you typically get products, cash or triumph focuses. Then, at that point, you promptly visit one of the structures of the variety demonstrated by the blossom symbol on the Cuban’s tile. In structures, players do specific activities that assist them with progressing in the game like trade various kinds of merchandise, get triumph focuses or load products to the boat. By halting on the yellow star (last stop in the know, port) players trigger a conveyance round, during which everything players can convey products to the boat. Players get triumph focuses (the specific number is shown by the worth marker referenced before) for stacking the boat. Wood can generally be stacked to the boat rather than any another great yet players get just a single triumph point for every wood stacked. The game finishes when every one of the 7 boats depart the port. By then any excess merchandise are changed over completely to triumph focuses (1 vp for each 3 products) and triumph focuses are counted. The player with the most triumph focuses, is the victor.